![]() This page covers the more general topic of the Redis maxmemory directive used to limit the memory usage to a fixed amount. This behavior is well known in theĭeveloper community, since it is the default behavior for the popular When Redis is used as a cache, it is often convenient to let it automaticallyĮvict old data as you add new data. GotGame is on OpenCritic, check out our reviews here.Overview of Redis key eviction policies (LRU, LFU, etc.) While I hope that the developers can improve on the title, it is an uphill climb. At the moment, I’d recommend another title in the genre over this. I wanted a new tactical strategy game, but sadly whats here is barely above competency. Sadly, Ram Pressure in its current state is very disappointing. After five minutes of fiddling, I was able to reach almost 60fps by lowering resolution to slightly above 720p. The available settings are very limited and do little to improve performance. A quick task manager check showed the game running at a fraction of my computers resources, taking almost two thirds of my Ryzen 5 cpu. The game runs atrociously, clocking in at barely 30fps on 1080p low settings. The term background noise is highly fitting here.įinally, I would be remiss if I did not discuss the abysmal performance. In addition, the music is incredibly mediocre, fitting the setting but not amplifying it in any way. The voice acting for player units is laughable, sounding years out of date. Unfortunately, the audio department is severely lacking. Even at lower settings the fidelity on display is great. The realistic graphics blend well with the grounded setting. Visually, Ram Pressure is one of the better looking strategy games I’ve seen. ![]() In its current state, Ram Pressure is frustrating at best. This marketing structure is fundamentally at odds with tactical strategy games, where a single bad mission can set back progress in a major way. Healing is also done using money, making it possible to severely hinder your progress or even soft lock the game if you refuse to pay up. New agents and weapons are purchased using the same currency, which encourages more grinding. This means that the mission rewards are earned at a slower pace when compared to spending actual money. There is no distinction between currency earned and currency bought. This is further hindered by the second biggest feature of Ram Pressure: microtransactions.īeing free, the only cost in Ram Pressure is the nearly unavoidable microtransactions. Misclicking due to bad connection or bad performance can end a mission instantly. The connection with other players can be rough, with missions hindered by waiting on the other player. Being an MMO, Ram Pressure is set apart by its focus on co-operative and PvP multiplayer. Where the game falls apart though is the online. The barebones UI hinders more often than it helps. Shot breakdowns are hidden, so you don’t learn anything from missed shots. This makes planning annoying and repetitive. For example, the cover values aren’t shown unless you hold your cursor in the area. With that in mind, there is quite a bit that could be improved. The tile system works well for games of this design. The combat feels decent, while it’s nothing special, it gets the job done. In combat you control a group of soldiers in a field of battle. ![]() Similarly to mobile game, the menu system is very streamlined. ![]() After customization, you’re thrust into a tutorial mission that explains the mechanics of the game. In Ram Pressure, you play as one of three intelligence agencies, which also determines the nationality of your starting soldiers. While not reinventing the wheel, Ram Pressure by QuadCom Interactive attempts to change that with albeit mixed results.įirst off, it’s not uncommon to see Ram Pressure compared to the popular XCOM series, and while the comparison is easy to see, I will try not to bring it up much. However, outside of a few changes, they are all similar to the original style. There is the popular XCOM series, and smaller titles like Phoenix Point. Despite being one of the more well received types of strategy games, tactical strategy is notoriously devoid of content. ![]()
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